
It's a huge amount of time and effort being put into trying to prevent something that isn't that big of a problem, especially when there are other ways to deal with stream snipers such as going through support. Would the streamers want people who are drawn to their stream by seeing them in-game to be banned for it? I wasn't watching them when I started, but l wanted to hear their commentary on a game I was in so I opened their streams after the game started to listen to it (it wasn't an exciting game, and the commentary was fairly irrelevant). Should I get banned because I coincidentally joined a game with the streamer I was watching, and didn't even realise it until after I had left the battle?Īnother time I was playing and encountered Statsbloke, Painzor and someone else in a triple Georgia div on the other team. I then heard MrG on stream comment that the same ship type was being played very well in a game he was in, looked on the stream and it was the same game. I died to a ship you don't regularly see being played very well, and exited the match.


I was once watching MrG in the background, and played a game as normal. Sharing private personal information such as viewing data and information without consent would probably be in break of GDPR and get Twitch in legal trouble.Įven if it were possible, there is also no way to efficiently implement a system that would work for anyone, here are a couple of examples:

The most data sharing is basic account information (such as email) IF the accounts are linked, and the Twitch server telling the WG server when you click the 'claim' button in the drops system. The game client does not share information with Twitch at all. From an IT perspective, twich and the client game share information continuously, so I do not understand while players in the channel are notīanned (or excluded, or deactivated, or anything else) temporarily, to prevent this?
